// Configuration FPS TF2 By ImprOve
// Réglages graphiques pour optimiser les FPS
// Octobre 2007
cl_ejectbrass "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_1st "0"
cl_phys_props_max "0"
cl_ragdoll_fade_time "0"
cl_show_splashes "0"
cl_smooth "0"
func_break_max_pieces "3"
lod_transitiondist "0"
mat_antialias "0"
mat_bloomscale "0"
mat_compressedtextures "1"
mat_clipz "0"
mat_envmapsize "512"
mat_envmaptgasize "128"
mat_fastspecular "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_dxlevel 81
muzzleflash_light "0"
mp_decals "0"
net_graph "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "100000"
r_decals "0"
r_decalstaticprops "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyes "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "1"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadows "0"
r_shadowrendertotexture "0"
r_teeth "0"
r_updaterefracttexture "0"
r_worldlights "0.9"
rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dnow "1"
r_mmx "1"
r_sse "1"
r_sse2 "1"
echo "ImprOve TF2 FPS config loaded"